A shared design-tool canvas where the cast are named cursors: one human on call, and a teal cursor labelled Acme Pulse that quietly inspects every chart frame. When the camera switches to follow mode we literally watch the agent work, and the human flies over to make the call.
A lone grey cursor drifts left, away from the checkout frame (bezier glide, sine.inOut 0.8 s) while the headline types into a canvas text layer; on the bar-2 downbeat the checkout frame's border flushes coral for one beat and nobody notices.
On the drop a teal cursor streaks in from the right edge (0.5 s expo.out with slight overshoot) dragging the Acme Pulse text layer; the selection box snaps 1.06→1 on the downbeat and a second avatar pops into the stack on the next beat.
The camera eases into Pulse's viewport with a 0.2 s lag and the teal follow-mode border draws on; Pulse's cursor boxes the drop (snap 1.06→1, 0.18 s), drops a coral comment pin on the snare, and Sam's ink cursor glides in from bottom-left to click Roll back on the downbeat.
Both cursors glide in from opposite sides and park beside the CTA frame (0.7 s sine.inOut, 0.1 s apart); the ink selection snaps onto “Start free” on the final downbeat while Pulse's cursor-chat bubble types “watching 14 metrics”.
Why: it makes the agent and the human visible as co-workers on one canvas; follow mode is a native, already-understood way to say “watch what the agent is doing”. Risk: more than 2–3 cursors reads as chaos, and tiny chart frames die at feed size, so zoom until one frame fills half the square.
Adapt to your product: swap the chart frames for your own screens or objects and name the agent cursor after your feature; the comment thread carries your product's single most important alert.
References: Figma — multiplayer editing · Building Figma-style multiplayer cursors · tldraw — camera & follow user