Giant numerals and words fill the square edge to edge and work as windows: the product UI plays inside the letterforms while the counters stay dark. Every scene change is a dive through a glyph; the facts live in small mono captions around the type.
The "38" mask scales down 1.4 → 1 from the frame edges while the tile mosaic drifts up at 0.3× inside it. Tiles keep flickering to new charts on each 8th note; the question lands under the glyph on beat 1 of bar 3.
We dive through the counter of the "0" from the hook (mask scale 1 → 40, power4.in) and land on the drop inside "Pulse". The white pulse line inside the letters sweeps left → right in one beat; "Acme" and the mark clip-wipe in on the next snare.
The chart scrolls right → left inside "−18%" at 0.3× parallax until the drop reaches the "8". On the downbeat the line turns coral inside the glyphs and the coral echo outline snaps behind them; captions type in, then the Roll back button lands on the next bar.
We pull back out of the product until it sits inside a giant "0" (scale 8 → 1, expo.out). The headline clip-wipes in on the right one line per beat; the lockup and "Start free" land together on the final hit.
The number is the message and the product is literally inside it, so the frame reads at a glance and still shows real UI. It is cheap to build with a single clip mask per scene. Risk: content inside the letters is not readable as UI, so every fact must also appear in a caption.
Adapt to your product: pick the three numbers that tell your story (a pain count, your key metric, a zero) and put screen recordings or UI mock-ups inside them; keep the captions for the actual data.
References: Codrops — stagger reveal animations for text