A heavy optical loupe glides over a calm, dense wall of metrics. Under the glass the numbers magnify with chromatic fringes and a Fresnel rim — and the coral anomaly ink is only visible through the lens. An optical instrument, not glassmorphism.
The loupe glides in from bottom-right along a slow bezier across 38 calm thumbnails; on the bar-8 downbeat it settles on Friday's checkout card and the hidden coral drop appears under the glass.
The lens drops to centre and magnifies 1 → 1.8 on the drop; a dispersion spike splits the mark into red/cyan for 3 frames, then snaps sharp as the wordmark resolves underneath.
The lens scans down the table row by row (one row per beat); on the checkout row it stops, the neutral “3.1%” refracts into a coral “−18%” with underline, the tag drops on a snare and “Roll back” lights up.
The loupe slides off to rest bottom-right, its caustic trailing; the tagline resolves line by line from blurred to sharp on three downbeats and “Start free” lands on the last.
“The lens that sees what you missed” is the whole product promise in one precise, premium image, and the calm table outside the glass makes the coral inside unmistakable. Risk: a real refraction pass needs WebGL and a pre-baked table texture; the DOM-copy fallback must match the table exactly.
Adapt to your product: Lay your product's densest real screen (a log, a list, a table) flat and let the loupe find the one row your product flags; the hidden-ink trick works for any “we noticed this” feature.
References: https://tympanus.net/codrops/2026/09/08/building-an-infinite-liquid-glass-grid-with-three-js-webgpu-and-tsl/ (refractive glass over a grid in WebGPU) · https://github.com/ybouane/liquidglass (DOM liquid-glass refraction library)